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Improve the looks of 2D/3D viewport contextual toolbars
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@@ -712,12 +712,12 @@ void Skeleton3DEditor::create_editors() {
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add_child(file_dialog);
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// Create Top Menu Bar.
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separator = memnew(VSeparator);
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ne->add_control_to_menu_panel(separator);
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HBoxContainer *topmenu_bar = memnew(HBoxContainer);
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ne->add_control_to_menu_panel(topmenu_bar);
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// Create Skeleton Option in Top Menu Bar.
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skeleton_options = memnew(MenuButton);
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ne->add_control_to_menu_panel(skeleton_options);
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topmenu_bar->add_child(skeleton_options);
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skeleton_options->set_text(TTR("Skeleton3D"));
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@@ -737,7 +737,7 @@ void Skeleton3DEditor::create_editors() {
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button_binds.resize(1);
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edit_mode_button = memnew(Button);
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ne->add_control_to_menu_panel(edit_mode_button);
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topmenu_bar->add_child(edit_mode_button);
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edit_mode_button->set_flat(true);
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edit_mode_button->set_toggle_mode(true);
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edit_mode_button->set_focus_mode(FOCUS_NONE);
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@@ -753,7 +753,7 @@ void Skeleton3DEditor::create_editors() {
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// Keying buttons.
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animation_hb = memnew(HBoxContainer);
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ne->add_control_to_menu_panel(animation_hb);
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topmenu_bar->add_child(animation_hb);
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animation_hb->add_child(memnew(VSeparator));
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animation_hb->hide();
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