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Add CLIP_SPACE_FAR built-in to spatial shader
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@@ -7,6 +7,7 @@
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#include "scene_forward_clustered_inc.glsl"
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#define SHADER_IS_SRGB false
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#define SHADER_SPACE_FAR 0.0
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/* INPUT ATTRIBS */
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@@ -638,6 +639,7 @@ void main() {
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#VERSION_DEFINES
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#define SHADER_IS_SRGB false
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#define SHADER_SPACE_FAR 0.0
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/* Specialization Constants (Toggles) */
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