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Fixed typo: 'texure' to 'texture'
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@@ -16218,7 +16218,7 @@
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<argument index="0" name="path" type="String">
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<argument index="0" name="path" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Load an [ImageTexure].
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Load an [ImageTexture].
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</description>
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</description>
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</method>
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</method>
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<method name="normal_to_xy">
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<method name="normal_to_xy">
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@@ -1532,7 +1532,7 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
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font->set_ascent(ascent + top_space);
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font->set_ascent(ascent + top_space);
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font->set_distance_field_hint(font_mode == _EditorFontImportOptions::FONT_DISTANCE_FIELD);
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font->set_distance_field_hint(font_mode == _EditorFontImportOptions::FONT_DISTANCE_FIELD);
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//register texures
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//register textures
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{
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{
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Ref<ImageTexture> t = memnew(ImageTexture);
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Ref<ImageTexture> t = memnew(ImageTexture);
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int flags;
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int flags;
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@@ -94,7 +94,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
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"raster/surface_changes",
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"raster/surface_changes",
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"raster/draw_calls",
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"raster/draw_calls",
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"video/video_mem",
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"video/video_mem",
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"video/texure_mem",
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"video/texture_mem",
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"video/vertex_mem",
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"video/vertex_mem",
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"video/video_mem_max",
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"video/video_mem_max",
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"physics_2d/active_objects",
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"physics_2d/active_objects",
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@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
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OBJ_TYPE(ImmediateGeometry, GeometryInstance);
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OBJ_TYPE(ImmediateGeometry, GeometryInstance);
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RID im;
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RID im;
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//a list of texures drawn need to be kept, to avoid references
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//a list of textures drawn need to be kept, to avoid references
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// in VisualServer from becoming invalid if the texture is no longer used
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// in VisualServer from becoming invalid if the texture is no longer used
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List<Ref<Texture> > cached_textures;
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List<Ref<Texture> > cached_textures;
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bool empty;
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bool empty;
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@@ -97,7 +97,7 @@ public:
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enum TextureFlags {
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enum TextureFlags {
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TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
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TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
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TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
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TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
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TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
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TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
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TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
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TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
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TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
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TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
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TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
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TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
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