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Various fixes detected using PVS-Studio static analyzer.

- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
This commit is contained in:
Thaer Razeq
2017-02-23 02:28:09 -06:00
committed by REBELLIOUSX\Rebel_X
parent 0f8c6dd382
commit f50488a361
32 changed files with 41 additions and 39 deletions

View File

@@ -307,7 +307,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
} if (GETCHAR(0)=='*' && GETCHAR(1)=='/') {
char_idx+=2;
break;
} if (GETCHAR(0)=='\n') {
} else if (GETCHAR(0)=='\n') {
tk_line++;
}
@@ -3241,7 +3241,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map<StringName,DataTy
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
if (!uniform && type<TYPE_FLOAT && type>TYPE_VEC4) {
if (!uniform && type<TYPE_FLOAT && type>TYPE_VEC4) { // FIXME: always false! should it be || instead?
_set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
return ERR_PARSE_ERROR;
}