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Clarify difference between surface material and surface override material

This commit is contained in:
Hugo Locurcio
2023-09-28 23:18:26 +02:00
parent fbe611e45e
commit f4fd6d0d99
2 changed files with 8 additions and 4 deletions

View File

@@ -74,13 +74,14 @@
<return type="Material" />
<param index="0" name="surface" type="int" />
<description>
Returns the override [Material] for the specified [param surface] of the [Mesh] resource.
Returns the override [Material] for the specified [param surface] of the [Mesh] resource. See also [method get_surface_override_material_count].
[b]Note:[/b] This returns the [Material] associated to the [MeshInstance3D]'s Surface Material Override properties, not the material within the [Mesh] resource. To get the material within the [Mesh] resource, use [method Mesh.surface_get_material] instead.
</description>
</method>
<method name="get_surface_override_material_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count]. See also [method get_surface_override_material].
</description>
</method>
<method name="set_blend_shape_value">
@@ -97,6 +98,7 @@
<param index="1" name="material" type="Material" />
<description>
Sets the override [param material] for the specified [param surface] of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with [member mesh].
[b]Note:[/b] This assigns the [Material] associated to the [MeshInstance3D]'s Surface Material Override properties, not the material within the [Mesh] resource. To set the material within the [Mesh] resource, use [method Mesh.surface_get_material] instead.
</description>
</method>
</methods>