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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use long instead of int for object id in Android java wrapper

Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.

(cherry picked from commit 39f59786fa)
This commit is contained in:
PouleyKetchoupp
2020-05-24 13:26:18 +02:00
committed by Rémi Verschelde
parent f0bc3482d4
commit f4f4b77d23
4 changed files with 9 additions and 12 deletions

View File

@@ -448,8 +448,7 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ID);
ERR_FAIL_COND(!obj);
@@ -480,8 +479,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
env->PopLocalFrame(NULL);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ID);
ERR_FAIL_COND(!obj);