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Use resize_zeroed instead of resize then fill(0) in several places.
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@@ -187,8 +187,7 @@ void ShaderRD::_initialize_version(Version *p_version) {
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p_version->variants.resize_zeroed(variant_defines.size());
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p_version->variant_data.resize(variant_defines.size());
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p_version->group_compilation_tasks.resize(group_enabled.size());
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p_version->group_compilation_tasks.fill(0);
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p_version->group_compilation_tasks.resize_zeroed(group_enabled.size());
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}
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void ShaderRD::_clear_version(Version *p_version) {
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