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WorkerThreadPool (plus friends): Overhaul unlock allowance zones

This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
This commit is contained in:
Pedro J. Estébanez
2024-07-18 14:54:58 +02:00
parent df23858488
commit f4d76853b9
12 changed files with 118 additions and 110 deletions

View File

@@ -144,6 +144,14 @@ GDScriptParserRef::~GDScriptParserRef() {
GDScriptCache *GDScriptCache::singleton = nullptr;
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex() {
return GDScriptCache::mutex;
}
template <>
thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::tls_data(_get_gdscript_cache_mutex());
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
if (singleton == nullptr || p_from == p_to) {
return;
@@ -369,7 +377,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
// Allowing lifting the lock might cause a script to be reloaded multiple times,
// which, as a last resort deadlock prevention strategy, is a good tradeoff.
uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(&singleton->mutex);
uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(singleton->mutex);
r_error = script->reload(true);
WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
if (r_error) {