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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.

This commit is contained in:
bruvzg
2024-02-18 00:44:06 +02:00
parent 5f05e2b9b1
commit f4ca6a856a
7 changed files with 163 additions and 19 deletions

View File

@@ -421,6 +421,10 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
else:
print("Missing environment variable: WindowsSdkDir")
if int(env["target_win_version"], 16) < 0x0601:
print("`target_win_version` should be 0x0601 or higher (Windows 7).")
sys.exit(255)
env.AppendUnique(
CPPDEFINES=[
"WINDOWS_ENABLED",
@@ -485,7 +489,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
sys.exit(255)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
LIBS += ["d3d12", "dxgi", "dxguid"]
LIBS += ["dxgi", "dxguid"]
LIBS += ["version"] # Mesa dependency.
# Needed for avoiding C1128.
@@ -650,6 +654,10 @@ def configure_mingw(env: "SConsEnvironment"):
## Compile flags
if int(env["target_win_version"], 16) < 0x0601:
print("`target_win_version` should be 0x0601 or higher (Windows 7).")
sys.exit(255)
if not env["use_llvm"]:
env.Append(CCFLAGS=["-mwindows"])
@@ -710,7 +718,7 @@ def configure_mingw(env: "SConsEnvironment"):
sys.exit(255)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
env.Append(LIBS=["d3d12", "dxgi", "dxguid"])
env.Append(LIBS=["dxgi", "dxguid"])
# PIX
if not env["arch"] in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):