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Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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@@ -225,6 +225,8 @@ public:
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virtual void material_set_line_width(RID p_material, float p_width) = 0;
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virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
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virtual bool material_is_animated(RID p_material) = 0;
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virtual bool material_casts_shadows(RID p_material) = 0;
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