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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Merge pull request #68440 from clayjohn/redraw-TIME

Request redraw in OpenGL3 and mobile renderers when TIME used in shader
This commit is contained in:
Rémi Verschelde
2022-11-09 08:58:06 +01:00
committed by GitHub
2 changed files with 23 additions and 0 deletions

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@@ -1993,6 +1993,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
}
bool should_request_redraw = false;
for (uint32_t i = p_from_element; i < p_to_element; i++) {
const GeometryInstanceSurface *surf = p_params->elements[i];
GeometryInstanceGLES3 *inst = surf->owner;
@@ -2023,6 +2025,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
continue;
}
//request a redraw if one of the shaders uses TIME
if (shader->uses_time) {
should_request_redraw = true;
}
if constexpr (p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (scene_state.current_depth_test != shader->depth_test) {
if (shader->depth_test == GLES3::SceneShaderData::DEPTH_TEST_DISABLED) {
@@ -2247,6 +2254,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glDisableVertexAttribArray(15);
}
}
// Make the actual redraw request
if (should_request_redraw) {
RenderingServerDefault::redraw_request();
}
}
void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {