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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

begin work on new particle system

This commit is contained in:
reduz
2016-12-30 08:35:54 -03:00
parent 289bc881aa
commit f4a56e7782
13 changed files with 832 additions and 59 deletions

View File

@@ -2391,7 +2391,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.light_data=VSG::storage->gi_probe_get_dynamic_data(p_instance->base);
if (probe->dynamic.light_data.size()==0)
return;
return;
//using dynamic data
DVector<int>::Read r=probe->dynamic.light_data.read();
@@ -2399,15 +2399,17 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.local_data.resize(header->cell_count);
int cell_count = probe->dynamic.local_data.size();
DVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
const GIProbeDataCell *cells = (GIProbeDataCell*)&r[16];
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
_gi_probe_fill_local_data(0,0,0,0,0,cells,header,ldw.ptr(),probe->dynamic.level_cell_lists.ptr());
probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth);
probe->dynamic.compression = VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression();
probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth,probe->dynamic.compression);
probe->dynamic.bake_dynamic_range=VSG::storage->gi_probe_get_dynamic_range(p_instance->base);
@@ -2417,6 +2419,14 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.grid_size[1]=header->height;
probe->dynamic.grid_size[2]=header->depth;
int size_limit = 1;
int size_divisor = 1;
if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
print_line("S3TC");
size_limit=4;
size_divisor=4;
}
for(int i=0;i<(int)header->cell_subdiv;i++) {
uint32_t x = header->width >> i;
@@ -2425,14 +2435,16 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
//create and clear mipmap
DVector<uint8_t> mipmap;
mipmap.resize(x*y*z*4);
int size = x*y*z*4;
size/=size_divisor;
mipmap.resize(size);
DVector<uint8_t>::Write w = mipmap.write();
zeromem(w.ptr(),x*y*z*4);
zeromem(w.ptr(),size);
w = DVector<uint8_t>::Write();
probe->dynamic.mipmaps_3d.push_back(mipmap);
if (x<=1 || y<=1 || z<=1)
if (x<=size_limit || y<=size_limit || z<=size_limit)
break;
}
@@ -2449,12 +2461,132 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
VSG::scene_render->gi_probe_instance_set_light_data(probe->probe_instance,p_instance->base,probe->dynamic.probe_data);
VSG::scene_render->gi_probe_instance_set_transform_to_data(probe->probe_instance,probe->dynamic.light_to_cell_xform);
VSG::scene_render->gi_probe_instance_set_bounds(probe->probe_instance,bounds.size/cell_size);
probe->base_version=VSG::storage->gi_probe_get_version(p_instance->base);
//if compression is S3TC, fill it up
if (probe->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
//create all blocks
Vector<Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> > comp_blocks;
int mipmap_count = probe->dynamic.mipmaps_3d.size();
comp_blocks.resize(mipmap_count);
for(int i=0;i<cell_count;i++) {
const GIProbeDataCell &c = cells[i];
const InstanceGIProbeData::LocalData &ld = ldw[i];
int level = c.level_alpha>>16;
int mipmap = header->cell_subdiv - level -1;
if (mipmap >= mipmap_count)
continue;//uninteresting
int blockx = (ld.pos[0]>>2);
int blocky = (ld.pos[1]>>2);
int blockz = (ld.pos[2]); //compression is x/y only
int blockw = (header->width >> mipmap) >> 2;
int blockh = (header->height >> mipmap) >> 2;
//print_line("cell "+itos(i)+" level "+itos(level)+"mipmap: "+itos(mipmap)+" pos: "+Vector3(blockx,blocky,blockz)+" size "+Vector2(blockw,blockh));
uint32_t key = blockz * blockw*blockh + blocky * blockw + blockx;
Map<uint32_t,InstanceGIProbeData::CompBlockS3TC> & cmap = comp_blocks[mipmap];
if (!cmap.has(key)) {
InstanceGIProbeData::CompBlockS3TC k;
k.offset=key; //use offset as counter first
k.source_count=0;
cmap[key]=k;
}
InstanceGIProbeData::CompBlockS3TC &k=cmap[key];
ERR_CONTINUE(k.source_count==16);
k.sources[k.source_count++]=i;
}
//fix the blocks, precomputing what is needed
probe->dynamic.mipmaps_s3tc.resize(mipmap_count);
for(int i=0;i<mipmap_count;i++) {
print_line("S3TC level: "+itos(i)+" blocks: "+itos(comp_blocks[i].size()));
probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
DVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
int block_idx=0;
for (Map<uint32_t,InstanceGIProbeData::CompBlockS3TC>::Element *E=comp_blocks[i].front();E;E=E->next()) {
InstanceGIProbeData::CompBlockS3TC k = E->get();
//PRECOMPUTE ALPHA
int max_alpha=-100000;
int min_alpha=k.source_count==16 ?100000 :0; //if the block is not completely full, minimum is always 0, (and those blocks will map to 1, which will be zero)
uint8_t alpha_block[4][4]={ {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0} };
for(int j=0;j<k.source_count;j++) {
int alpha = (cells[k.sources[j]].level_alpha>>8)&0xFF;
if (alpha<min_alpha)
min_alpha=alpha;
if (alpha>max_alpha)
max_alpha=alpha;
//fill up alpha block
alpha_block[ldw[k.sources[j]].pos[0]%4][ldw[k.sources[j]].pos[1]%4]=alpha;
}
//use the first mode (8 adjustable levels)
k.alpha[0]=max_alpha;
k.alpha[1]=min_alpha;
uint64_t alpha_bits=0;
if (max_alpha!=min_alpha) {
int idx=0;
for(int y=0;y<4;y++) {
for(int x=0;x<4;x++) {
//substract minimum
uint32_t a = uint32_t(alpha_block[x][y])-min_alpha;
//convert range to 3 bits
a =int((a * 7.0 / (max_alpha-min_alpha))+0.5);
a = CLAMP(a,0,7); //just to be sure
a = 7-a; //because range is inverted in this mode
if (a==0) {
//do none, remain
} else if (a==7) {
a=1;
} else {
a=a+1;
}
alpha_bits|=uint64_t(a)<<(idx*3);
idx++;
}
}
}
k.alpha[2]=(alpha_bits >> 0)&0xFF;
k.alpha[3]=(alpha_bits >> 8)&0xFF;
k.alpha[4]=(alpha_bits >> 16)&0xFF;
k.alpha[5]=(alpha_bits >> 24)&0xFF;
k.alpha[6]=(alpha_bits >> 32)&0xFF;
k.alpha[7]=(alpha_bits >> 40)&0xFF;
w[block_idx++]=k;
}
}
}
}
void VisualServerScene::_gi_probe_bake_thread() {
@@ -2859,43 +2991,190 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
//plot result to 3D texture!
for(int i=0;i<(int)header->cell_subdiv;i++) {
if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_UNCOMPRESSED) {
int stage = header->cell_subdiv - i -1;
for(int i=0;i<(int)header->cell_subdiv;i++) {
if (stage >= probe_data->dynamic.mipmaps_3d.size())
continue; //no mipmap for this one
int stage = header->cell_subdiv - i -1;
print_line("generating mipmap stage: "+itos(stage));
int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
if (stage >= probe_data->dynamic.mipmaps_3d.size())
continue; //no mipmap for this one
DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
uint8_t *mipmapw = lw.ptr();
print_line("generating mipmap stage: "+itos(stage));
int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
uint8_t *mipmapw = lw.ptr();
for(int j=0;j<level_cell_count;j++) {
uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
uint32_t idx = level_cells[j];
for(int j=0;j<level_cell_count;j++) {
uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t a = cells[idx].alpha>>8;
uint32_t idx = level_cells[j];
uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
mm_ofs*=4; //for RGBA (4 bytes)
uint32_t r = (uint32_t(local_data[idx].energy[0])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t g = (uint32_t(local_data[idx].energy[1])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t b = (uint32_t(local_data[idx].energy[2])/probe_data->dynamic.bake_dynamic_range)>>2;
uint32_t a = (cells[idx].level_alpha>>8)&0xFF;
mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
uint32_t mm_ofs = sizes[0]*sizes[1]*(local_data[idx].pos[2]) + sizes[0]*(local_data[idx].pos[1]) + (local_data[idx].pos[0]);
mm_ofs*=4; //for RGBA (4 bytes)
mipmapw[mm_ofs+0]=uint8_t(CLAMP(r,0,255));
mipmapw[mm_ofs+1]=uint8_t(CLAMP(g,0,255));
mipmapw[mm_ofs+2]=uint8_t(CLAMP(b,0,255));
mipmapw[mm_ofs+3]=uint8_t(CLAMP(a,0,255));
}
}
} else if (probe_data->dynamic.compression==RasterizerStorage::GI_PROBE_S3TC) {
int mipmap_count = probe_data->dynamic.mipmaps_3d.size();
for(int mmi=0;mmi<mipmap_count;mmi++) {
DVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
DVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
for(int i=0;i<block_count;i++) {
const InstanceGIProbeData::CompBlockS3TC& b = mmr[i];
uint8_t *blockptr = &mmw[b.offset*16];
copymem(blockptr,b.alpha,8); //copy alpha part, which is precomputed
Vector3 colors[16];
for(int j=0;j<b.source_count;j++) {
colors[j].x=(local_data[b.sources[j]].energy[0]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
colors[j].y=(local_data[b.sources[j]].energy[1]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
colors[j].z=(local_data[b.sources[j]].energy[2]/float(probe_data->dynamic.bake_dynamic_range))/1024.0;
}
//super quick and dirty compression
//find 2 most futher apart
float distance=0;
Vector3 from,to;
if (b.source_count==16) {
//all cells are used so, find minmax between them
int further_apart[2]={0,0};
for(int j=0;j<b.source_count;j++) {
for(int k=j+1;k<b.source_count;k++) {
float d = colors[j].distance_squared_to(colors[k]);
if (d>distance) {
distance=d;
further_apart[0]=j;
further_apart[1]=k;
}
}
}
from = colors[further_apart[0]];
to = colors[further_apart[1]];
} else {
//if a block is missing, the priority is that this block remains black,
//otherwise the geometry will appear deformed
//correct shape wins over correct color in this case
//average all colors first
Vector3 average;
for(int j=0;j<b.source_count;j++) {
average+=colors[j];
}
average.normalize();
//find max distance in normal from average
for(int j=0;j<b.source_count;j++) {
float d = average.dot(colors[j]);
distance=MAX(d,distance);
}
from = Vector3(); //from black
to = average * distance;
//find max distance
}
int indices[16];
uint16_t color_0=0;
color_0 = CLAMP(int(from.x*31),0,31)<<11;
color_0 |= CLAMP(int(from.y*63),0,63)<<5;
color_0 |= CLAMP(int(from.z*31),0,31);
uint16_t color_1=0;
color_1 = CLAMP(int(to.x*31),0,31)<<11;
color_1 |= CLAMP(int(to.y*63),0,63)<<5;
color_1 |= CLAMP(int(to.z*31),0,31);
//if (color_1 > color_0) {
SWAP(color_1,color_0);
SWAP(from,to);
//}
if (distance>0) {
Vector3 dir = (to-from).normalized();
for(int j=0;j<b.source_count;j++) {
float d = (colors[j]-from).dot(dir) / distance;
indices[j]=int(d*3+0.5);
static const int index_swap[4]={0,3,1,2};
indices[j]=index_swap[CLAMP(indices[j],0,3)];
}
} else {
for(int j=0;j<b.source_count;j++) {
indices[j]=0;
}
}
//by default, 1 is black, otherwise it will be overriden by source
uint32_t index_block[16]={1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1 };
for(int j=0;j<b.source_count;j++) {
int x=local_data[b.sources[j]].pos[0]%4;
int y=local_data[b.sources[j]].pos[1]%4;
index_block[y*4+x]=indices[j];
}
uint32_t encode=0;
for(int j=0;j<16;j++) {
encode|=index_block[j]<<(j*2);
}
blockptr[8]=color_0&0xFF;
blockptr[9]=(color_0>>8)&0xFF;
blockptr[10]=color_1&0xFF;
blockptr[11]=(color_1>>8)&0xFF;
blockptr[12]=encode&0xFF;
blockptr[13]=(encode>>8)&0xFF;
blockptr[14]=(encode>>16)&0xFF;
blockptr[15]=(encode>>24)&0xFF;
}
}
}
//send back to main thread to update un little chunks
probe_data->dynamic.updating_stage=GI_UPDATE_STAGE_UPLOADING;
@@ -3055,7 +3334,7 @@ void VisualServerScene::render_probes() {
int mmsize = probe->dynamic.mipmaps_3d[i].size();
DVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
VSG::storage->gi_probe_dynamic_data_update_rgba8(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
}