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[Web] Always return -1 as body length in HTTPClientWeb.

Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
This commit is contained in:
Fabio Alessandrelli
2023-07-24 08:32:44 +02:00
parent 6588a4a29a
commit f4713d235a
4 changed files with 10 additions and 17 deletions

View File

@@ -50,22 +50,17 @@ const GodotFetch = {
return;
}
let chunked = false;
let bodySize = -1;
response.headers.forEach(function (value, header) {
const v = value.toLowerCase().trim();
const h = header.toLowerCase().trim();
if (h === 'transfer-encoding' && v === 'chunked') {
chunked = true;
}
if (h === 'content-length') {
bodySize = parseInt(v, 10);
}
});
obj.status = response.status;
obj.response = response;
obj.reader = response.body.getReader();
obj.chunked = chunked;
obj.bodySize = bodySize;
},
onerror: function (id, err) {
@@ -87,7 +82,6 @@ const GodotFetch = {
reading: false,
status: 0,
chunks: [],
bodySize: -1,
};
const id = IDHandler.add(obj);
const init = {
@@ -224,15 +218,6 @@ const GodotFetch = {
return p_buf_size - to_read;
},
godot_js_fetch_body_length_get__sig: 'ii',
godot_js_fetch_body_length_get: function (p_id) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
return -1;
}
return obj.bodySize;
},
godot_js_fetch_is_chunked__sig: 'ii',
godot_js_fetch_is_chunked: function (p_id) {
const obj = IDHandler.get(p_id);