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Allow to move timeline without moving animation
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@@ -187,7 +187,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _scale_changed(const String &p_scale);
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void _dialog_action(String p_file);
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void _seek_frame_changed(const String &p_frame);
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void _seek_value_changed(float p_value, bool p_set = false);
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void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
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void _blend_editor_next_changed(const int p_idx);
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void _list_changed();
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@@ -197,7 +197,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _animation_player_changed(Object *p_pl);
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void _animation_key_editor_seek(float p_pos, bool p_drag);
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void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false);
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void _animation_key_editor_anim_len_changed(float p_len);
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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