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Allow to move timeline without moving animation
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@@ -994,7 +994,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
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}
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}
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void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
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void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
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if (updating || !player || player->is_playing()) {
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return;
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};
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@@ -1015,18 +1015,18 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
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pos = Math::snapped(pos, _get_editor_step());
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}
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if (player->is_valid() && !p_set) {
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float cpos = player->get_current_animation_position();
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if (!p_timeline_only) {
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if (player->is_valid() && !p_set) {
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float cpos = player->get_current_animation_position();
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player->seek_delta(pos, pos - cpos);
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} else {
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player->stop(true);
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player->seek(pos, true);
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player->seek_delta(pos, pos - cpos);
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} else {
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player->stop(true);
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player->seek(pos, true);
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}
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}
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track_editor->set_anim_pos(pos);
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updating = true;
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};
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void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
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@@ -1048,7 +1048,7 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
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frame->set_max(p_len);
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}
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only) {
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timeline_position = p_pos;
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if (!is_visible_in_tree()) {
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@@ -1070,7 +1070,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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updating = true;
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frame->set_value(Math::snapped(p_pos, _get_editor_step()));
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updating = false;
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_seek_value_changed(p_pos, !p_drag);
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_seek_value_changed(p_pos, !p_drag, p_timeline_only);
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}
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void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
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@@ -1691,7 +1691,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
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animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
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file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
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frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
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frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
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scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
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renaming = false;
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