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Allow to move timeline without moving animation

This commit is contained in:
Tomasz Chabora
2020-07-15 01:05:04 +02:00
committed by kobewi
parent 6d13bfc914
commit f45e4c57f1
4 changed files with 19 additions and 19 deletions

View File

@@ -994,7 +994,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
}
}
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
if (updating || !player || player->is_playing()) {
return;
};
@@ -1015,18 +1015,18 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
pos = Math::snapped(pos, _get_editor_step());
}
if (player->is_valid() && !p_set) {
float cpos = player->get_current_animation_position();
if (!p_timeline_only) {
if (player->is_valid() && !p_set) {
float cpos = player->get_current_animation_position();
player->seek_delta(pos, pos - cpos);
} else {
player->stop(true);
player->seek(pos, true);
player->seek_delta(pos, pos - cpos);
} else {
player->stop(true);
player->seek(pos, true);
}
}
track_editor->set_anim_pos(pos);
updating = true;
};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
@@ -1048,7 +1048,7 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only) {
timeline_position = p_pos;
if (!is_visible_in_tree()) {
@@ -1070,7 +1070,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
updating = true;
frame->set_value(Math::snapped(p_pos, _get_editor_step()));
updating = false;
_seek_value_changed(p_pos, !p_drag);
_seek_value_changed(p_pos, !p_drag, p_timeline_only);
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
@@ -1691,7 +1691,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_dialog_action));
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true));
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
scale->connect("text_entered", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
renaming = false;