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Style: Fix statements ending with ';;'
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@@ -65,7 +65,7 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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int amount=cells.size();
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PoolVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount&1,false); // not even
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cell_map.clear();;
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cell_map.clear();
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for(int i=0;i<amount/3;i++) {
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@@ -90,7 +90,7 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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int amount=cells.size();
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PoolVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount%3,false); // not even
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cell_map.clear();;
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cell_map.clear();
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for(int i=0;i<amount/3;i++) {
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IndexKey ik;
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@@ -123,7 +123,7 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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Octant &g = *octant_map[ok];
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g.baked=b;
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g.bake_instance=VS::get_singleton()->instance_create();;
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g.bake_instance=VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
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VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
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}
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@@ -908,7 +908,7 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
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if (V)
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V=V->next();
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else
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V=st->get_vertex_array().front();;
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V=st->get_vertex_array().front();
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int lc = p_lights.size();
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const BakeLight* bl = p_lights.ptr();
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float ofs = cell_size*0.02;
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