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Add support for resource conversion plugins in filesystem dock.
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@@ -754,6 +754,13 @@ public:
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void push_node_item(Node *p_node);
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void hide_unused_editors(const Object *p_editing_owner = nullptr);
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void replace_resources_in_object(
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Object *p_object,
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const Vector<Ref<Resource>> &p_source_resources,
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const Vector<Ref<Resource>> &p_target_resource);
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void replace_resources_in_scenes(
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const Vector<Ref<Resource>> &p_source_resources,
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const Vector<Ref<Resource>> &p_target_resource);
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void open_request(const String &p_path);
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void edit_foreign_resource(Ref<Resource> p_resource);
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@@ -934,7 +941,8 @@ public:
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void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_resource(const Ref<Resource> &p_for_resource);
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Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin_for_type_name(const String &p_type);
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bool ensure_main_scene(bool p_from_native);
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};
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