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Setting visibility on GridMap now works. Closes #907.
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`.
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@@ -655,6 +655,24 @@ void GridMap::_notification(int p_what) {
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//_update_area_instances();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_visibility();
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} break;
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}
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}
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void GridMap::_update_visibility() {
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if (!is_inside_tree())
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return;
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_change_notify("visible");
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for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
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Octant *octant = e->value();
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for (int i = 0; i < octant->multimesh_instances.size(); i++) {
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Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
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VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
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}
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}
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}
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@@ -720,6 +738,7 @@ void GridMap::_update_octants_callback() {
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to_delete.pop_back();
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}
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_update_visibility();
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awaiting_update = false;
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}
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