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Clean up Tree
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
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@@ -569,8 +569,10 @@ void AnimationPlayerEditor::_animation_blend() {
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blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
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blend_editor.tree->set_hide_root(true);
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blend_editor.tree->set_column_custom_minimum_width(0, 10);
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blend_editor.tree->set_column_custom_minimum_width(1, 3);
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blend_editor.tree->set_column_expand_ratio(0, 10);
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blend_editor.tree->set_column_clip_content(0, true);
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blend_editor.tree->set_column_expand_ratio(1, 3);
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blend_editor.tree->set_column_clip_content(1, true);
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List<StringName> anims;
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player->get_animation_list(&anims);
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