1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Clean up Tree

Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
This commit is contained in:
reduz
2021-07-04 00:13:28 -03:00
parent 5c3055e0fe
commit f4379cbc82
16 changed files with 225 additions and 44 deletions

View File

@@ -728,7 +728,9 @@ LocalizationEditor::LocalizationEditor() {
translation_remap_options->set_column_title(1, TTR("Locale"));
translation_remap_options->set_column_titles_visible(true);
translation_remap_options->set_column_expand(0, true);
translation_remap_options->set_column_clip_content(0, true);
translation_remap_options->set_column_expand(1, false);
translation_remap_options->set_column_clip_content(1, true);
translation_remap_options->set_column_custom_minimum_width(1, 200);
translation_remap_options->connect("item_edited", callable_mp(this, &LocalizationEditor::_translation_res_option_changed));
translation_remap_options->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_res_option_delete));