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Remove unused variables (fourth pass) + dead code

Also fix a potential regression from 3fcb9b1ec1.
This commit is contained in:
Rémi Verschelde
2016-07-08 00:32:28 +02:00
parent d8c31e0e74
commit f40f360a2c
32 changed files with 12 additions and 175 deletions

View File

@@ -4843,11 +4843,6 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
switch(p_instance->base_type) {
case INSTANCE_MESH: {
const float *morphs = NULL;
if (!p_instance->data.morph_values.empty()) {
morphs=&p_instance->data.morph_values[0];
}
rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_MULTIMESH: {
@@ -5227,8 +5222,6 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
float viewdot = light_vec.normalized().dot(view_vec.normalized());
float near_dist=1;
@@ -6466,7 +6459,6 @@ void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera
void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
uint64_t t = OS::get_singleton()->get_ticks_usec();
render_pass++;
uint32_t camera_layer_mask=p_camera->visible_layers;