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Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
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@@ -195,9 +195,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
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int n_count=0;
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Vector3 n;
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//for(int i=0;i<max_depth;i++)
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// stack[i]=0;
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int level=0;
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DVector<Triangle>::Read trianglesr = triangles.read();
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@@ -205,7 +202,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
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DVector<BVH>::Read bvhr=bvh.read();
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const Triangle *triangleptr=trianglesr.ptr();
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const Vector3 *vertexptr=verticesr.ptr();
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int pos=bvh.size()-1;
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const BVH *bvhptr = bvhr.ptr();
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@@ -301,14 +297,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
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real_t d=1e10;
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bool inters=false;
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//for(int i=0;i<max_depth;i++)
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// stack[i]=0;
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int level=0;
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//AABB ray_aabb;
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//ray_aabb.pos=p_begin;
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//ray_aabb.expand_to(p_end);
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DVector<Triangle>::Read trianglesr = triangles.read();
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DVector<Vector3>::Read verticesr=vertices.read();
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@@ -431,9 +420,6 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
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real_t d=1e20;
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bool inters=false;
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//for(int i=0;i<max_depth;i++)
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// stack[i]=0;
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int level=0;
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DVector<Triangle>::Read trianglesr = triangles.read();
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