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Remove unused variables (fourth pass) + dead code

Also fix a potential regression from 3fcb9b1ec1.
This commit is contained in:
Rémi Verschelde
2016-07-08 00:32:28 +02:00
parent d8c31e0e74
commit f40f360a2c
32 changed files with 12 additions and 175 deletions

View File

@@ -195,9 +195,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
int n_count=0;
Vector3 n;
//for(int i=0;i<max_depth;i++)
// stack[i]=0;
int level=0;
DVector<Triangle>::Read trianglesr = triangles.read();
@@ -205,7 +202,6 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
DVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
const Vector3 *vertexptr=verticesr.ptr();
int pos=bvh.size()-1;
const BVH *bvhptr = bvhr.ptr();
@@ -301,14 +297,7 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
real_t d=1e10;
bool inters=false;
//for(int i=0;i<max_depth;i++)
// stack[i]=0;
int level=0;
//AABB ray_aabb;
//ray_aabb.pos=p_begin;
//ray_aabb.expand_to(p_end);
DVector<Triangle>::Read trianglesr = triangles.read();
DVector<Vector3>::Read verticesr=vertices.read();
@@ -431,9 +420,6 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
real_t d=1e20;
bool inters=false;
//for(int i=0;i<max_depth;i++)
// stack[i]=0;
int level=0;
DVector<Triangle>::Read trianglesr = triangles.read();