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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

[.NET] Disallow [ExportToolButton] on members thay may store the Callable

Ensures the user doesn't store the Callable so the .NET assembly can be reloaded.
This commit is contained in:
Raul Santos
2025-02-13 22:10:26 +01:00
parent 36d90c73a8
commit f4094b554d
14 changed files with 263 additions and 38 deletions

View File

@@ -101,4 +101,13 @@ public class ExportDiagnosticsTests
new string[] { "ExportDiagnostics_GD0110_ScriptProperties.generated.cs" }
);
}
[Fact]
public async void ExportToolButtonStoringCallable()
{
await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
new string[] { "ExportDiagnostics_GD0111.cs" },
new string[] { "ExportDiagnostics_GD0111_ScriptProperties.generated.cs" }
);
}
}

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@@ -9,22 +9,12 @@ partial class ExportDiagnostics_GD0108
/// </summary>
public new class PropertyName : global::Godot.Node.PropertyName {
/// <summary>
/// Cached name for the 'MyButton' field.
/// Cached name for the 'MyButton' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButton = "MyButton";
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.@MyButton) {
this.@MyButton = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
return base.SetGodotClassPropertyValue(name, value);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.@MyButton) {

View File

@@ -9,22 +9,12 @@ partial class ExportDiagnostics_GD0109
/// </summary>
public new class PropertyName : global::Godot.Node.PropertyName {
/// <summary>
/// Cached name for the 'MyButton' field.
/// Cached name for the 'MyButton' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButton = "MyButton";
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.@MyButton) {
this.@MyButton = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
return base.SetGodotClassPropertyValue(name, value);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.@MyButton) {

View File

@@ -9,26 +9,16 @@ partial class ExportDiagnostics_GD0110
/// </summary>
public new class PropertyName : global::Godot.Node.PropertyName {
/// <summary>
/// Cached name for the 'MyButton' field.
/// Cached name for the 'MyButton' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButton = "MyButton";
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.@MyButton) {
this.@MyButton = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
return true;
}
return base.SetGodotClassPropertyValue(name, value);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.@MyButton) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.@MyButton);
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this.@MyButton);
return true;
}
return base.GetGodotClassPropertyValue(name, out value);

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@@ -0,0 +1,116 @@
using Godot;
using Godot.NativeInterop;
partial class ExportDiagnostics_GD0111
{
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
/// <summary>
/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
/// </summary>
public new class PropertyName : global::Godot.Node.PropertyName {
/// <summary>
/// Cached name for the 'MyButtonGet' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonGet = "MyButtonGet";
/// <summary>
/// Cached name for the 'MyButtonGetSet' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonGetSet = "MyButtonGetSet";
/// <summary>
/// Cached name for the 'MyButtonGetWithBackingField' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonGetWithBackingField = "MyButtonGetWithBackingField";
/// <summary>
/// Cached name for the 'MyButtonGetSetWithBackingField' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonGetSetWithBackingField = "MyButtonGetSetWithBackingField";
/// <summary>
/// Cached name for the 'MyButtonOkWithCallableCreationExpression' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonOkWithCallableCreationExpression = "MyButtonOkWithCallableCreationExpression";
/// <summary>
/// Cached name for the 'MyButtonOkWithImplicitCallableCreationExpression' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonOkWithImplicitCallableCreationExpression = "MyButtonOkWithImplicitCallableCreationExpression";
/// <summary>
/// Cached name for the 'MyButtonOkWithCallableFromExpression' property.
/// </summary>
public new static readonly global::Godot.StringName @MyButtonOkWithCallableFromExpression = "MyButtonOkWithCallableFromExpression";
/// <summary>
/// Cached name for the '_backingField' field.
/// </summary>
public new static readonly global::Godot.StringName @_backingField = "_backingField";
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
if (name == PropertyName.@MyButtonGetSet) {
this.@MyButtonGetSet = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
if (name == PropertyName.@MyButtonGetSetWithBackingField) {
this.@MyButtonGetSetWithBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
if (name == PropertyName.@_backingField) {
this.@_backingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
return true;
}
return base.SetGodotClassPropertyValue(name, value);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
if (name == PropertyName.@MyButtonGet) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGet);
return true;
}
if (name == PropertyName.@MyButtonGetSet) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetSet);
return true;
}
if (name == PropertyName.@MyButtonGetWithBackingField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetWithBackingField);
return true;
}
if (name == PropertyName.@MyButtonGetSetWithBackingField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetSetWithBackingField);
return true;
}
if (name == PropertyName.@MyButtonOkWithCallableCreationExpression) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithCallableCreationExpression);
return true;
}
if (name == PropertyName.@MyButtonOkWithImplicitCallableCreationExpression) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithImplicitCallableCreationExpression);
return true;
}
if (name == PropertyName.@MyButtonOkWithCallableFromExpression) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithCallableFromExpression);
return true;
}
if (name == PropertyName.@_backingField) {
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@_backingField);
return true;
}
return base.GetGodotClassPropertyValue(name, out value);
}
/// <summary>
/// Get the property information for all the properties declared in this class.
/// This method is used by Godot to register the available properties in the editor.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
{
var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@_backingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithCallableCreationExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithImplicitCallableCreationExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithCallableFromExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
return properties;
}
#pragma warning restore CS0109
}

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@@ -4,5 +4,5 @@ using Godot.Collections;
public partial class ExportDiagnostics_GD0108 : Node
{
[ExportToolButton("")]
public Callable {|GD0108:MyButton|};
public Callable {|GD0108:MyButton|} => new Callable();
}

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@@ -5,5 +5,5 @@ using Godot.Collections;
public partial class ExportDiagnostics_GD0109 : Node
{
[Export, ExportToolButton("")]
public Callable {|GD0109:MyButton|};
public Callable {|GD0109:MyButton|} => new Callable();
}

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@@ -5,5 +5,5 @@ using Godot.Collections;
public partial class ExportDiagnostics_GD0110 : Node
{
[ExportToolButton("")]
public string {|GD0110:MyButton|};
public int {|GD0110:MyButton|} => new();
}

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@@ -0,0 +1,29 @@
using Godot;
using Godot.Collections;
[Tool]
public partial class ExportDiagnostics_GD0111 : Node
{
private Callable _backingField;
[ExportToolButton("")]
public Callable {|GD0111:MyButtonGet|} { get; }
[ExportToolButton("")]
public Callable {|GD0111:MyButtonGetSet|} { get; set; }
[ExportToolButton("")]
public Callable {|GD0111:MyButtonGetWithBackingField|} { get => _backingField; }
[ExportToolButton("")]
public Callable {|GD0111:MyButtonGetSetWithBackingField|} { get => _backingField; set => _backingField = value; }
[ExportToolButton("")]
public Callable MyButtonOkWithCallableCreationExpression => new Callable(this, "");
[ExportToolButton("")]
public Callable MyButtonOkWithImplicitCallableCreationExpression => new(this, "");
[ExportToolButton("")]
public Callable MyButtonOkWithCallableFromExpression => Callable.From(null);
}