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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Added VisualShaderNodeCurve to easy gather data from a CurveTexture

This commit is contained in:
Yuri Roubinsky
2020-10-04 12:11:58 +03:00
parent 94e5f66cbb
commit f402e1e675
10 changed files with 300 additions and 42 deletions

View File

@@ -108,6 +108,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
@@ -206,6 +207,14 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
}
void VisualShaderGraphPlugin::update_curve(int p_node_id) {
if (links.has(p_node_id) && links[p_node_id].curve_editor) {
if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
}
}
}
int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
@@ -253,6 +262,10 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *
links[p_node_id].expression_edit = p_expression_edit;
}
void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
links[p_node_id].curve_editor = p_curve_editor;
}
void VisualShaderGraphPlugin::update_uniform_refs() {
for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
@@ -296,7 +309,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr });
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -327,9 +340,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
bool is_resizable = !resizable_node.is_null();
Size2 size = Size2(0, 0);
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
bool is_group = !group_node.is_null();
Size2 size = Size2(0, 0);
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
bool is_expression = !expression_node.is_null();
@@ -338,8 +354,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
if (is_group) {
size = group_node->get_size();
if (is_resizable) {
size = resizable_node->get_size();
node->set_resizable(true);
node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
@@ -403,6 +419,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
if (curve.is_valid()) {
if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
}
HBoxContainer *hbox = memnew(HBoxContainer);
custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbox->add_child(custom_editor);
custom_editor = hbox;
}
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
if (float_const.is_valid()) {
HBoxContainer *hbox = memnew(HBoxContainer);
@@ -425,6 +453,37 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else if (custom_editor) {
port_offset++;
node->add_child(custom_editor);
if (curve.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
CurveEditor *curve_editor = memnew(CurveEditor);
node->add_child(curve_editor);
register_curve_editor(p_id, curve_editor);
curve_editor->set_custom_minimum_size(Size2(300, 0));
curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
if (curve->get_texture().is_valid()) {
curve_editor->set_curve(curve->get_texture()->get_curve());
}
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, 0, preview);
preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
custom_editor->add_child(preview);
VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
if (vsnode->is_use_prop_slots()) {
return;
}
@@ -672,7 +731,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (!uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
if (is_group) {
if (is_resizable) {
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
}
@@ -1425,17 +1484,17 @@ void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
VisualShader::Type type = VisualShader::Type(p_type);
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group_node.is_null()) {
return;
Size2 size = p_size;
if (!node->is_allow_v_resize()) {
size.y = 0;
}
group_node->set_size(p_size);
node->set_size(size);
if (get_current_shader_type() == type) {
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
@@ -1454,11 +1513,11 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
return;
}
gn->set_custom_minimum_size(p_size);
gn->set_custom_minimum_size(size);
gn->set_size(Size2(1, 1));
if (!expression_node.is_null() && text_box) {
Size2 box_size = p_size;
Size2 box_size = size;
if (gn != nullptr) {
if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
box_size.x = gn->get_size().x;
@@ -1475,7 +1534,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
}
void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
if (node.is_null()) {
return;
}
@@ -1655,6 +1714,11 @@ void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
texture3d->set_texture(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_curve_node(const String &p_path) {
VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
curve->set_texture(ResourceLoader::load(p_path));
}
VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
@@ -1833,6 +1897,11 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
undo_redo->add_undo_method(this, "_update_uniforms", true);
}
VisualShaderNodeCurveTexture *curve = Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr());
if (curve) {
graph_plugin->call_deferred("update_curve", id_to_use);
}
undo_redo->commit_action();
return vsnode.ptr();
}
@@ -2676,6 +2745,11 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
} else if (type == "CurveTexture") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_curve_node(arr[i]);
j++;
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
@@ -3301,6 +3375,8 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
texture2d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
texture2d_array_node_option_idx = add_options.size();