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Namespace shader cache files by graphics API

This commit is contained in:
Pedro J. Estébanez
2024-01-31 20:12:48 +01:00
parent 107f2961cc
commit f3ef83517a
2 changed files with 11 additions and 6 deletions

View File

@@ -36,6 +36,7 @@
#include "core/object/worker_thread_pool.h" #include "core/object/worker_thread_pool.h"
#include "core/version.h" #include "core/version.h"
#include "renderer_compositor_rd.h" #include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/api_context_rd.h"
#include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h" #include "thirdparty/misc/smolv.h"
@@ -395,10 +396,15 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
static const char *shader_file_header = "GDSC"; static const char *shader_file_header = "GDSC";
static const uint32_t cache_file_version = 3; static const uint32_t cache_file_version = 3;
bool ShaderRD::_load_from_cache(Version *p_version, int p_group) { String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version); const String &sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache"; const String &api_safe_name = String(RD::get_singleton()->get_context()->get_api_name()).validate_filename().to_lower();
const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
return path;
}
bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
const String &path = _get_cache_file_path(p_version, p_group);
Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ); Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
if (f.is_null()) { if (f.is_null()) {
return false; return false;
@@ -464,9 +470,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
void ShaderRD::_save_to_cache(Version *p_version, int p_group) { void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
ERR_FAIL_COND(!shader_cache_dir_valid); ERR_FAIL_COND(!shader_cache_dir_valid);
String sha1 = _version_get_sha1(p_version); const String &path = _get_cache_file_path(p_version, p_group);
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE); Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
ERR_FAIL_COND(f.is_null()); ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4); f->store_buffer((const uint8_t *)shader_file_header, 4);

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@@ -143,6 +143,7 @@ private:
void _add_stage(const char *p_code, StageType p_stage_type); void _add_stage(const char *p_code, StageType p_stage_type);
String _version_get_sha1(Version *p_version) const; String _version_get_sha1(Version *p_version) const;
String _get_cache_file_path(Version *p_version, int p_group);
bool _load_from_cache(Version *p_version, int p_group); bool _load_from_cache(Version *p_version, int p_group);
void _save_to_cache(Version *p_version, int p_group); void _save_to_cache(Version *p_version, int p_group);
void _initialize_cache(); void _initialize_cache();