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Portals - fix PVS generation and move settings
Fixed a bug in the complex PVS generation which was causing recursive loop. Move some of the settings out of RoomManager into Project Settings. Allow PVS generation method to be selected from Project Settings, and control PVS logging.
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@@ -1266,10 +1266,10 @@ void VisualServerScene::rooms_and_portals_clear(RID p_scenario) {
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scenario->_portal_renderer.rooms_and_portals_clear();
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}
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void VisualServerScene::rooms_finalize(RID p_scenario, bool p_generate_pvs, bool p_cull_using_pvs, bool p_use_secondary_pvs, bool p_use_signals, String p_pvs_filename) {
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void VisualServerScene::rooms_finalize(RID p_scenario, bool p_generate_pvs, bool p_cull_using_pvs, bool p_use_secondary_pvs, bool p_use_signals, String p_pvs_filename, bool p_use_simple_pvs, bool p_log_pvs_generation) {
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Scenario *scenario = scenario_owner.getornull(p_scenario);
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ERR_FAIL_COND(!scenario);
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scenario->_portal_renderer.rooms_finalize(p_generate_pvs, p_cull_using_pvs, p_use_secondary_pvs, p_use_signals, p_pvs_filename);
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scenario->_portal_renderer.rooms_finalize(p_generate_pvs, p_cull_using_pvs, p_use_secondary_pvs, p_use_signals, p_pvs_filename, p_use_simple_pvs, p_log_pvs_generation);
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}
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void VisualServerScene::rooms_override_camera(RID p_scenario, bool p_override, const Vector3 &p_point, const Vector<Plane> *p_convex) {
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