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2D shader progress
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@@ -2643,6 +2643,28 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_VERTEX: {
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idx=0;
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while (ci_vertex_builtins_defs[idx].name) {
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p_keywords->push_back(ci_vertex_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_FRAGMENT: {
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idx=0;
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while (ci_fragment_builtins_defs[idx].name) {
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p_keywords->push_back(ci_fragment_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_CANVAS_ITEM_LIGHT: {
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idx=0;
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while (ci_light_builtins_defs[idx].name) {
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p_keywords->push_back(ci_light_builtins_defs[idx].name);
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idx++;
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}
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} break;
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case SHADER_POST_PROCESS: {
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idx=0;
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while (postprocess_fragment_builtins_defs[idx].name) {
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