You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Merge pull request #63109 from OverloadedOrama/fix-input-event-action
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
This commit is contained in:
@@ -1325,7 +1325,7 @@ bool InputEventAction::is_match(const Ref<InputEvent> &p_event, bool p_exact_mat
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return p_event->is_action(action);
|
return p_event->is_action(action, p_exact_match);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputEventAction::is_action(const StringName &p_action) const {
|
bool InputEventAction::is_action(const StringName &p_action) const {
|
||||||
|
|||||||
Reference in New Issue
Block a user