1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Add OS::is_process_running function.

Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
This commit is contained in:
mdavisprog
2021-08-12 20:36:23 -07:00
parent 1b2992799b
commit f3c1232c59
12 changed files with 56 additions and 0 deletions

View File

@@ -269,6 +269,10 @@ Error OS::kill(int p_pid) {
return ::OS::get_singleton()->kill(p_pid);
}
bool OS::is_process_running(int p_pid) const {
return ::OS::get_singleton()->is_process_running(p_pid);
}
int OS::get_process_id() const {
return ::OS::get_singleton()->get_process_id();
}
@@ -571,6 +575,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
ClassDB::bind_method(D_METHOD("kill", "pid"), &OS::kill);
ClassDB::bind_method(D_METHOD("shell_open", "uri"), &OS::shell_open);
ClassDB::bind_method(D_METHOD("is_process_running", "pid"), &OS::is_process_running);
ClassDB::bind_method(D_METHOD("get_process_id"), &OS::get_process_id);
ClassDB::bind_method(D_METHOD("get_environment", "variable"), &OS::get_environment);