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C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build

This commit is contained in:
Ignacio Etcheverry
2020-05-09 20:55:50 +02:00
parent af4acb5b11
commit f3bcd5f8dd
26 changed files with 140 additions and 531 deletions

View File

@@ -28,15 +28,13 @@ namespace GodotTools.Build
{
case BuildManager.BuildTool.MsBuildVs:
{
if (_msbuildToolsPath.Empty() || !File.Exists(_msbuildToolsPath))
if (string.IsNullOrEmpty(_msbuildToolsPath) || !File.Exists(_msbuildToolsPath))
{
// Try to search it again if it wasn't found last time or if it was removed from its location
_msbuildToolsPath = FindMsBuildToolsPathOnWindows();
if (_msbuildToolsPath.Empty())
{
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'.");
}
if (string.IsNullOrEmpty(_msbuildToolsPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildVs}'.");
}
if (!_msbuildToolsPath.EndsWith("\\"))
@@ -49,44 +47,48 @@ namespace GodotTools.Build
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
if (!File.Exists(msbuildPath))
{
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildMono}'. Tried with path: {msbuildPath}");
}
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}");
return msbuildPath;
}
case BuildManager.BuildTool.JetBrainsMsBuild:
{
var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
if (!File.Exists(editorPath))
throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
var riderDir = new FileInfo(editorPath).Directory.Parent;
return Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
var riderDir = new FileInfo(editorPath).Directory?.Parent;
string msbuildPath = Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
if (!File.Exists(msbuildPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}");
return msbuildPath;
}
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
}
if (OS.IsUnixLike())
if (OS.IsUnixLike)
{
if (buildTool == BuildManager.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
{
// Try to search it again if it wasn't found last time or if it was removed from its location
_msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
}
if (_msbuildUnixPath.Empty())
{
throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMsbuildMono}'");
}
if (string.IsNullOrEmpty(_msbuildUnixPath))
throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
return _msbuildUnixPath;
}
else
{
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
throw new PlatformNotSupportedException();
@@ -114,12 +116,12 @@ namespace GodotTools.Build
{
string ret = OS.PathWhich(name);
if (!ret.Empty())
if (!string.IsNullOrEmpty(ret))
return ret;
string retFallback = OS.PathWhich($"{name}.exe");
if (!retFallback.Empty())
if (!string.IsNullOrEmpty(retFallback))
return retFallback;
foreach (string hintDir in MsBuildHintDirs)
@@ -143,7 +145,7 @@ namespace GodotTools.Build
string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
var vsWhereArgs = new[] { "-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild" };
var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
var outputArray = new Godot.Collections.Array<string>();
int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
@@ -171,7 +173,7 @@ namespace GodotTools.Build
string value = line.Substring(sepIdx + 1).StripEdges();
if (value.Empty())
if (string.IsNullOrEmpty(value))
throw new FormatException("installationPath value is empty");
if (!value.EndsWith("\\"))