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mirror of https://github.com/godotengine/godot.git synced 2025-12-03 16:55:53 +00:00

add rest fixer to importer retarget

This commit is contained in:
Silc Renew
2022-07-05 14:04:17 +09:00
parent 9904a9db5a
commit f3af3aedfe
13 changed files with 1021 additions and 27 deletions

View File

@@ -32,6 +32,7 @@
#include "editor/editor_scale.h"
#include "editor/import/post_import_plugin_skeleton_renamer.h"
#include "editor/import/post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/scene_import_settings.h"
void BoneMapperButton::fetch_textures() {
@@ -71,6 +72,10 @@ void BoneMapperButton::set_state(BoneMapState p_state) {
}
}
bool BoneMapperButton::is_require() const {
return require;
}
void BoneMapperButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -79,8 +84,9 @@ void BoneMapperButton::_notification(int p_what) {
}
}
BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_selected) {
BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected) {
profile_bone_name = p_profile_bone_name;
require = p_require;
selected = p_selected;
}
@@ -89,7 +95,7 @@ BoneMapperButton::~BoneMapperButton() {
void BoneMapperItem::create_editor() {
skeleton_bone_selector = memnew(EditorPropertyTextEnum);
skeleton_bone_selector->setup(skeleton_bone_names);
skeleton_bone_selector->setup(skeleton_bone_names, false, true);
skeleton_bone_selector->set_label(profile_bone_name);
skeleton_bone_selector->set_selectable(false);
skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
@@ -251,7 +257,7 @@ void BoneMapper::recreate_editor() {
for (int i = 0; i < len; i++) {
if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), current_bone_idx == i));
BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i));
mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx), varray(i), CONNECT_DEFERRED);
mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
@@ -284,8 +290,6 @@ void BoneMapper::recreate_items() {
Ref<SkeletonProfile> profile = bone_map->get_profile();
if (profile.is_valid()) {
PackedStringArray skeleton_bone_names;
skeleton_bone_names.push_back(String());
int len = skeleton->get_bone_count();
for (int i = 0; i < len; i++) {
skeleton_bone_names.push_back(skeleton->get_bone_name(i));
@@ -314,7 +318,11 @@ void BoneMapper::_update_state() {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
}
} else {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
if (bone_mapper_buttons[i]->is_require()) {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
} else {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
}
}
}
}
@@ -396,9 +404,12 @@ void BoneMapEditor::_notification(int p_what) {
create_editors();
} break;
case NOTIFICATION_EXIT_TREE: {
if (!bone_mapper) {
return;
}
remove_child(bone_mapper);
bone_mapper->queue_delete();
}
} break;
}
}
@@ -436,4 +447,8 @@ BoneMapEditorPlugin::BoneMapEditorPlugin() {
Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer;
post_import_plugin_renamer.instantiate();
add_scene_post_import_plugin(post_import_plugin_renamer);
Ref<PostImportPluginSkeletonRestFixer> post_import_plugin_rest_fixer;
post_import_plugin_rest_fixer.instantiate();
add_scene_post_import_plugin(post_import_plugin_rest_fixer);
}

View File

@@ -53,6 +53,7 @@ public:
private:
StringName profile_bone_name;
bool selected = false;
bool require = false;
TextureRect *circle;
@@ -65,7 +66,9 @@ public:
StringName get_profile_bone_name() const;
void set_state(BoneMapState p_state);
BoneMapperButton(const StringName p_profile_bone_name, bool p_selected);
bool is_require() const;
BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected);
~BoneMapperButton();
};

View File

@@ -42,6 +42,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
@@ -250,6 +251,10 @@ void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
create_physical_skeleton();
break;
}
case SKELETON_OPTION_EXPORT_SKELETON_PROFILE: {
export_skeleton_profile();
break;
}
}
}
@@ -451,6 +456,73 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
void Skeleton3DEditor::export_skeleton_profile() {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_title(TTR("Export Skeleton Profile As..."));
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("SkeletonProfile", &exts);
file_dialog->clear_filters();
for (const String &K : exts) {
file_dialog->add_filter("*." + K);
}
file_dialog->popup_file_dialog();
}
void Skeleton3DEditor::_file_selected(const String &p_file) {
// Export SkeletonProfile.
Ref<SkeletonProfile> sp(memnew(SkeletonProfile));
// Build SkeletonProfile.
sp->set_group_size(1);
Vector<Vector2> handle_positions;
Vector2 position_max;
Vector2 position_min;
int len = skeleton->get_bone_count();
sp->set_bone_size(len);
for (int i = 0; i < len; i++) {
sp->set_bone_name(i, skeleton->get_bone_name(i));
int parent = skeleton->get_bone_parent(i);
if (parent >= 0) {
sp->set_bone_parent(i, skeleton->get_bone_name(parent));
}
sp->set_reference_pose(i, skeleton->get_bone_rest(i));
Transform3D grest = skeleton->get_bone_global_rest(i);
handle_positions.append(Vector2(grest.origin.x, grest.origin.y));
if (i == 0) {
position_max = Vector2(grest.origin.x, grest.origin.y);
position_min = Vector2(grest.origin.x, grest.origin.y);
} else {
position_max.x = MAX(grest.origin.x, position_max.x);
position_max.y = MAX(grest.origin.y, position_max.y);
position_min.x = MIN(grest.origin.x, position_min.x);
position_min.y = MIN(grest.origin.y, position_min.y);
}
}
// Layout handles provisionaly.
Vector2 bound = Vector2(position_max.x - position_min.x, position_max.y - position_min.y);
Vector2 center = Vector2((position_max.x + position_min.x) * 0.5, (position_max.y + position_min.y) * 0.5);
float nrm = MAX(bound.x, bound.y);
if (nrm > 0) {
for (int i = 0; i < len; i++) {
handle_positions.write[i] = (handle_positions[i] - center) / nrm * 0.9;
sp->set_handle_offset(i, Vector2(0.5 + handle_positions[i].x, 0.5 - handle_positions[i].y));
}
}
Error err = ResourceSaver::save(p_file, sp);
if (err != OK) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_file));
return;
}
}
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TreeItem *selected = joint_tree->get_selected();
@@ -631,6 +703,11 @@ void Skeleton3DEditor::create_editors() {
Node3DEditor *ne = Node3DEditor::get_singleton();
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
// Create File dialog.
file_dialog = memnew(EditorFileDialog);
file_dialog->connect("file_selected", callable_mp(this, &Skeleton3DEditor::_file_selected));
add_child(file_dialog);
// Create Top Menu Bar.
separator = memnew(VSeparator);
ne->add_control_to_menu_panel(separator);
@@ -649,6 +726,7 @@ void Skeleton3DEditor::create_editors() {
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
p->add_item(TTR("Export skeleton profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);

View File

@@ -101,6 +101,7 @@ class Skeleton3DEditor : public VBoxContainer {
SKELETON_OPTION_ALL_POSES_TO_RESTS,
SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
SKELETON_OPTION_EXPORT_SKELETON_PROFILE,
};
struct BoneInfo {
@@ -155,6 +156,8 @@ class Skeleton3DEditor : public VBoxContainer {
void create_physical_skeleton();
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
void export_skeleton_profile();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);