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add rest fixer to importer retarget
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@@ -9,6 +9,13 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="find_bone" qualifiers="const">
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<return type="int" />
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<argument index="0" name="bone_name" type="StringName" />
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<description>
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Returns the bone index that matches [code]bone_name[/code] as its name.
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</description>
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</method>
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<method name="get_bone_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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@@ -17,6 +24,20 @@
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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</description>
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</method>
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<method name="get_bone_parent" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone which is the parent to the bone at [code]bone_idx[/code]. The result is empty if the bone has no parent.
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</description>
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</method>
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<method name="get_bone_tail" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone which is the tail of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_group" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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@@ -39,6 +60,20 @@
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This is the offset with origin at the top left corner of the square.
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</description>
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</method>
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<method name="get_reference_pose" qualifiers="const">
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<return type="Transform3D" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the reference pose transform for bone [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_tail_direction" qualifiers="const">
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<return type="int" enum="SkeletonProfile.TailDirection" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the tail direction of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture2D" />
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<argument index="0" name="group_idx" type="int" />
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@@ -55,6 +90,22 @@
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In the retargeting process, the setting bone name is the bone name of the target skeleton.
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</description>
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</method>
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<method name="set_bone_parent">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_parent" type="StringName" />
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<description>
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Sets the bone with name [code]bone_parent[/code] as the parent of the bone at [code]bone_idx[/code]. If an empty string is passed, then the bone has no parent.
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</description>
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</method>
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<method name="set_bone_tail">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_tail" type="StringName" />
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<description>
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Sets the bone with name [code]bone_tail[/code] as the tail of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_group">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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@@ -80,6 +131,23 @@
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This is the offset with origin at the top left corner of the square.
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</description>
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</method>
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<method name="set_reference_pose">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_name" type="Transform3D" />
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<description>
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Sets the reference pose transform for bone [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_tail_direction">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
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<description>
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Sets the tail direction of the bone at [code]bone_idx[/code].
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[b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
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</description>
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</method>
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<method name="set_texture">
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<return type="void" />
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<argument index="0" name="group_idx" type="int" />
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@@ -103,4 +171,15 @@
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="TAIL_DIRECTION_AVERAGE_CHILDREN" value="0" enum="TailDirection">
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Direction to the average coordinates of bone children.
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</constant>
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<constant name="TAIL_DIRECTION_SPECIFIC_CHILD" value="1" enum="TailDirection">
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Direction to the coordinates of specified bone child.
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</constant>
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<constant name="TAIL_DIRECTION_END" value="2" enum="TailDirection">
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Direction is not calculated.
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</constant>
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</constants>
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</class>
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