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-Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
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@@ -132,6 +132,19 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
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geom->reflection_dirty = true;
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return E; //this element should make freeing faster
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} else if (B->base_type == VS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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InstanceLightmapCaptureData::PairInfo pinfo;
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pinfo.geometry = A;
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pinfo.L = geom->lightmap_captures.push_back(B);
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List<InstanceLightmapCaptureData::PairInfo>::Element *E = lightmap_capture->geometries.push_back(pinfo);
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((VisualServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
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return E; //this element should make freeing faster
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} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
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@@ -193,6 +206,16 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
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reflection_probe->geometries.erase(E);
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geom->reflection_dirty = true;
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} else if (B->base_type == VS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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List<InstanceLightmapCaptureData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapCaptureData::PairInfo>::Element *>(udata);
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geom->lightmap_captures.erase(E->get().L);
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lightmap_capture->geometries.erase(E);
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((VisualServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
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} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
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@@ -344,6 +367,14 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
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reflection_probe_render_list.remove(&reflection_probe->update_list);
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}
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} break;
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case VS::INSTANCE_LIGHTMAP_CAPTURE: {
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
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//erase dependencies, since no longer a lightmap
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while (lightmap_capture->users.front()) {
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instance_set_use_lightmap(lightmap_capture->users.front()->get()->self, RID(), RID());
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}
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} break;
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case VS::INSTANCE_GI_PROBE: {
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InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
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@@ -355,6 +386,14 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
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VSG::storage->free(gi_probe->dynamic.probe_data);
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}
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if (instance->lightmap_capture) {
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Instance *capture = (Instance *)instance->lightmap_capture;
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(capture->base_data);
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lightmap_capture->users.erase(instance);
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instance->lightmap_capture = NULL;
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instance->lightmap = RID();
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}
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VSG::scene_render->free(gi_probe->probe_instance);
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} break;
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@@ -412,6 +451,12 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
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reflection_probe->instance = VSG::scene_render->reflection_probe_instance_create(p_base);
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} break;
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case VS::INSTANCE_LIGHTMAP_CAPTURE: {
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InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
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instance->base_data = lightmap_capture;
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//lightmap_capture->instance = VSG::scene_render->lightmap_capture_instance_create(p_base);
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} break;
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case VS::INSTANCE_GI_PROBE: {
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InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData);
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@@ -590,6 +635,12 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
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instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << VS::INSTANCE_REFLECTION_PROBE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
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}
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} break;
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case VS::INSTANCE_LIGHTMAP_CAPTURE: {
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if (instance->octree_id && instance->scenario) {
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instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << VS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? VS::INSTANCE_GEOMETRY_MASK : 0);
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}
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} break;
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case VS::INSTANCE_GI_PROBE: {
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if (instance->octree_id && instance->scenario) {
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@@ -599,11 +650,35 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
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} break;
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}
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}
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inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
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return p_type == VS::INSTANCE_MESH || p_type == VS::INSTANCE_MULTIMESH || p_type == VS::INSTANCE_PARTICLES || p_type == VS::INSTANCE_IMMEDIATE;
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}
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void VisualServerScene::instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap) {
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Instance *instance = instance_owner.get(p_instance);
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ERR_FAIL_COND(!instance);
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ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
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if (instance->lightmap_capture) {
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
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lightmap_capture->users.erase(instance);
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instance->lightmap = RID();
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instance->lightmap_capture = NULL;
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}
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if (p_lightmap_instance.is_valid()) {
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Instance *lightmap_instance = instance_owner.get(p_lightmap_instance);
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ERR_FAIL_COND(!lightmap_instance);
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ERR_FAIL_COND(lightmap_instance->base_type != VS::INSTANCE_LIGHTMAP_CAPTURE);
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instance->lightmap_capture = lightmap_instance;
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InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
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lightmap_capture->users.insert(instance);
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instance->lightmap = p_lightmap;
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}
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}
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void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
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Instance *instance = instance_owner.get(p_instance);
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@@ -811,6 +886,15 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
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light->shadow_dirty = true;
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}
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}
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if (!p_instance->lightmap_capture && geom->lightmap_captures.size()) {
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//affected by lightmap captures, must update capture info!
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_update_instance_lightmap_captures(p_instance);
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} else {
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if (!p_instance->lightmap_capture_data.empty()) {
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!p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
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}
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}
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}
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p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
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@@ -832,7 +916,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
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uint32_t pairable_mask = 0;
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bool pairable = false;
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if (p_instance->base_type == VS::INSTANCE_LIGHT || p_instance->base_type == VS::INSTANCE_REFLECTION_PROBE) {
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if (p_instance->base_type == VS::INSTANCE_LIGHT || p_instance->base_type == VS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == VS::INSTANCE_LIGHTMAP_CAPTURE) {
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pairable_mask = p_instance->visible ? VS::INSTANCE_GEOMETRY_MASK : 0;
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pairable = true;
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@@ -916,6 +1000,11 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
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new_aabb = VSG::storage->gi_probe_get_bounds(p_instance->base);
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} break;
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case VisualServer::INSTANCE_LIGHTMAP_CAPTURE: {
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new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base);
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} break;
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default: {}
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@@ -928,6 +1017,237 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
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p_instance->aabb = new_aabb;
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}
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_FORCE_INLINE_ static void _light_capture_sample_octree(const RasterizerStorage::LightmapCaptureOctree *p_octree, int p_cell_subdiv, const Vector3 &p_pos, const Vector3 &p_dir, float p_level, Vector3 &r_color, float &r_alpha) {
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static const Vector3 aniso_normal[6] = {
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Vector3(-1, 0, 0),
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Vector3(1, 0, 0),
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Vector3(0, -1, 0),
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Vector3(0, 1, 0),
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Vector3(0, 0, -1),
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Vector3(0, 0, 1)
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};
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int size = 1 << (p_cell_subdiv - 1);
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int clamp_v = size - 1;
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//first of all, clamp
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Vector3 pos;
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pos.x = CLAMP(p_pos.x, 0, clamp_v);
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pos.y = CLAMP(p_pos.y, 0, clamp_v);
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pos.z = CLAMP(p_pos.z, 0, clamp_v);
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float level = (p_cell_subdiv - 1) - p_level;
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int target_level;
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float level_filter;
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if (level <= 0.0) {
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level_filter = 0;
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target_level = 0;
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} else {
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target_level = Math::ceil(level);
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level_filter = target_level - level;
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}
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Vector3 color[2][8];
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float alpha[2][8];
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zeromem(alpha, sizeof(float) * 2 * 8);
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//find cell at given level first
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for (int c = 0; c < 2; c++) {
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int current_level = MAX(0, target_level - c);
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int level_cell_size = (1 << (p_cell_subdiv - 1)) >> current_level;
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for (int n = 0; n < 8; n++) {
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int x = int(pos.x);
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int y = int(pos.y);
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int z = int(pos.z);
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if (n & 1)
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x += level_cell_size;
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if (n & 2)
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y += level_cell_size;
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if (n & 4)
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z += level_cell_size;
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int ofs_x = 0;
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int ofs_y = 0;
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int ofs_z = 0;
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x = CLAMP(x, 0, clamp_v);
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y = CLAMP(y, 0, clamp_v);
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z = CLAMP(z, 0, clamp_v);
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int half = size / 2;
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uint32_t cell = 0;
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for (int i = 0; i < current_level; i++) {
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const RasterizerStorage::LightmapCaptureOctree *bc = &p_octree[cell];
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int child = 0;
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if (x >= ofs_x + half) {
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child |= 1;
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ofs_x += half;
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}
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if (y >= ofs_y + half) {
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child |= 2;
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ofs_y += half;
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}
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if (z >= ofs_z + half) {
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child |= 4;
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ofs_z += half;
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}
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cell = bc->children[child];
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if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY)
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break;
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half >>= 1;
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}
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if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY) {
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alpha[c][n] = 0;
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} else {
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alpha[c][n] = p_octree[cell].alpha;
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for (int i = 0; i < 6; i++) {
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//anisotropic read light
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float amount = p_dir.dot(aniso_normal[i]);
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if (amount < 0)
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amount = 0;
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color[c][n].x += p_octree[cell].light[i][0] / 1024.0 * amount;
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color[c][n].y += p_octree[cell].light[i][1] / 1024.0 * amount;
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color[c][n].z += p_octree[cell].light[i][2] / 1024.0 * amount;
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}
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}
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//print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
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}
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}
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float target_level_size = size >> target_level;
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Vector3 pos_fract[2];
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pos_fract[0].x = Math::fmod(pos.x, target_level_size) / target_level_size;
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pos_fract[0].y = Math::fmod(pos.y, target_level_size) / target_level_size;
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pos_fract[0].z = Math::fmod(pos.z, target_level_size) / target_level_size;
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target_level_size = size >> MAX(0, target_level - 1);
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pos_fract[1].x = Math::fmod(pos.x, target_level_size) / target_level_size;
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pos_fract[1].y = Math::fmod(pos.y, target_level_size) / target_level_size;
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pos_fract[1].z = Math::fmod(pos.z, target_level_size) / target_level_size;
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float alpha_interp[2];
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Vector3 color_interp[2];
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for (int i = 0; i < 2; i++) {
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Vector3 color_x00 = color[i][0].linear_interpolate(color[i][1], pos_fract[i].x);
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Vector3 color_xy0 = color[i][2].linear_interpolate(color[i][3], pos_fract[i].x);
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Vector3 blend_z0 = color_x00.linear_interpolate(color_xy0, pos_fract[i].y);
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Vector3 color_x0z = color[i][4].linear_interpolate(color[i][5], pos_fract[i].x);
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Vector3 color_xyz = color[i][6].linear_interpolate(color[i][7], pos_fract[i].x);
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Vector3 blend_z1 = color_x0z.linear_interpolate(color_xyz, pos_fract[i].y);
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color_interp[i] = blend_z0.linear_interpolate(blend_z1, pos_fract[i].z);
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float alpha_x00 = Math::lerp(alpha[i][0], alpha[i][1], pos_fract[i].x);
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float alpha_xy0 = Math::lerp(alpha[i][2], alpha[i][3], pos_fract[i].x);
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float alpha_z0 = Math::lerp(alpha_x00, alpha_xy0, pos_fract[i].y);
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float alpha_x0z = Math::lerp(alpha[i][4], alpha[i][5], pos_fract[i].x);
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float alpha_xyz = Math::lerp(alpha[i][6], alpha[i][7], pos_fract[i].x);
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float alpha_z1 = Math::lerp(alpha_x0z, alpha_xyz, pos_fract[i].y);
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alpha_interp[i] = Math::lerp(alpha_z0, alpha_z1, pos_fract[i].z);
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}
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r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
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r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
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// print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
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}
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_FORCE_INLINE_ static Color _light_capture_voxel_cone_trace(const RasterizerStorage::LightmapCaptureOctree *p_octree, const Vector3 &p_pos, const Vector3 &p_dir, float p_aperture, int p_cell_subdiv) {
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float bias = 0.0; //no need for bias here
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float max_distance = (Vector3(1, 1, 1) * (1 << (p_cell_subdiv - 1))).length();
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float dist = bias;
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float alpha = 0.0;
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Vector3 color;
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Vector3 scolor;
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float salpha;
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while (dist < max_distance && alpha < 0.95) {
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float diameter = MAX(1.0, 2.0 * p_aperture * dist);
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_light_capture_sample_octree(p_octree, p_cell_subdiv, p_pos + dist * p_dir, p_dir, log2(diameter), scolor, salpha);
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float a = (1.0 - alpha);
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color += scolor * a;
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alpha += a * salpha;
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dist += diameter * 0.5;
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}
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return Color(color.x, color.y, color.z, alpha);
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}
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void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
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static const Vector3 cone_traces[12] = {
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Vector3(0, 0, 1),
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Vector3(0.866025, 0, 0.5),
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Vector3(0.267617, 0.823639, 0.5),
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Vector3(-0.700629, 0.509037, 0.5),
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Vector3(-0.700629, -0.509037, 0.5),
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Vector3(0.267617, -0.823639, 0.5),
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Vector3(0, 0, -1),
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Vector3(0.866025, 0, -0.5),
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Vector3(0.267617, 0.823639, -0.5),
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Vector3(-0.700629, 0.509037, -0.5),
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Vector3(-0.700629, -0.509037, -0.5),
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Vector3(0.267617, -0.823639, -0.5)
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};
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float cone_aperture = 0.577; // tan(angle) 60 degrees
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if (p_instance->lightmap_capture_data.empty()) {
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p_instance->lightmap_capture_data.resize(12);
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}
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//print_line("update captures for pos: " + p_instance->transform.origin);
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zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
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//this could use some sort of blending..
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for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
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const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
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//print_line("octree size: " + itos(octree->size()));
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if (octree->size() == 0)
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continue;
|
||||
Transform to_cell_xform = VSG::storage->lightmap_capture_get_octree_cell_transform(E->get()->base);
|
||||
int cell_subdiv = VSG::storage->lightmap_capture_get_octree_cell_subdiv(E->get()->base);
|
||||
to_cell_xform = to_cell_xform * E->get()->transform.affine_inverse();
|
||||
|
||||
PoolVector<RasterizerStorage::LightmapCaptureOctree>::Read octree_r = octree->read();
|
||||
|
||||
Vector3 pos = to_cell_xform.xform(p_instance->transform.origin);
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
|
||||
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
|
||||
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
|
||||
p_instance->lightmap_capture_data[i] += capture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
|
||||
|
||||
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
|
||||
@@ -2188,6 +2508,8 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
|
||||
InstanceGIProbeData::LocalData *light = &local_data[idx];
|
||||
|
||||
Vector3 to(light->pos[0] + 0.5, light->pos[1] + 0.5, light->pos[2] + 0.5);
|
||||
to += -light_axis.sign() * 0.47; //make it more likely to receive a ray
|
||||
|
||||
Vector3 norm(
|
||||
(((cells[idx].normal >> 16) & 0xFF) / 255.0) * 2.0 - 1.0,
|
||||
(((cells[idx].normal >> 8) & 0xFF) / 255.0) * 2.0 - 1.0,
|
||||
@@ -2254,6 +2576,8 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
|
||||
InstanceGIProbeData::LocalData *light = &local_data[idx];
|
||||
|
||||
Vector3 to(light->pos[0] + 0.5, light->pos[1] + 0.5, light->pos[2] + 0.5);
|
||||
to += (light_pos - to).sign() * 0.47; //make it more likely to receive a ray
|
||||
|
||||
Vector3 norm(
|
||||
(((cells[idx].normal >> 16) & 0xFF) / 255.0) * 2.0 - 1.0,
|
||||
(((cells[idx].normal >> 8) & 0xFF) / 255.0) * 2.0 - 1.0,
|
||||
@@ -2927,12 +3251,12 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
|
||||
}
|
||||
}
|
||||
|
||||
_instance_update_list.remove(&p_instance->update_item);
|
||||
|
||||
_update_instance(p_instance);
|
||||
|
||||
p_instance->update_aabb = false;
|
||||
p_instance->update_materials = false;
|
||||
|
||||
_instance_update_list.remove(&p_instance->update_item);
|
||||
}
|
||||
|
||||
void VisualServerScene::update_dirty_instances() {
|
||||
|
||||
Reference in New Issue
Block a user