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[MP] Initial replication profiler.

Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
This commit is contained in:
Fabio Alessandrelli
2022-11-17 03:31:23 +01:00
parent 895428c805
commit f38e116026
10 changed files with 445 additions and 44 deletions

View File

@@ -36,10 +36,18 @@
#include "editor/editor_node.h"
void MultiplayerEditorDebugger::_bind_methods() {
ADD_SIGNAL(MethodInfo("open_request", PropertyInfo(Variant::STRING, "path")));
}
bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const {
return p_capture == "multiplayer";
}
void MultiplayerEditorDebugger::_open_request(const String &p_path) {
emit_signal("open_request", p_path);
}
bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
ERR_FAIL_COND_V(!profilers.has(p_session), false);
EditorNetworkProfiler *profiler = profilers[p_session];
@@ -47,10 +55,31 @@ bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_
MultiplayerDebugger::RPCFrame frame;
frame.deserialize(p_data);
for (int i = 0; i < frame.infos.size(); i++) {
profiler->add_node_frame_data(frame.infos[i]);
profiler->add_rpc_frame_data(frame.infos[i]);
}
return true;
} else if (p_message == "multiplayer:syncs") {
MultiplayerDebugger::ReplicationFrame frame;
frame.deserialize(p_data);
for (const KeyValue<ObjectID, MultiplayerDebugger::SyncInfo> &E : frame.infos) {
profiler->add_sync_frame_data(E.value);
}
Array missing = profiler->pop_missing_node_data();
if (missing.size()) {
// Asks for the object information.
get_session(p_session)->send_message("multiplayer:cache", missing);
}
return true;
} else if (p_message == "multiplayer:cache") {
ERR_FAIL_COND_V(p_data.size() % 3, false);
for (int i = 0; i < p_data.size(); i += 3) {
EditorNetworkProfiler::NodeInfo info;
info.id = p_data[i].operator ObjectID();
info.type = p_data[i + 1].operator String();
info.path = p_data[i + 2].operator String();
profiler->add_node_data(info);
}
return true;
} else if (p_message == "multiplayer:bandwidth") {
ERR_FAIL_COND_V(p_data.size() < 2, false);
profiler->set_bandwidth(p_data[0], p_data[1]);
@@ -62,8 +91,9 @@ bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_
void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) {
Ref<EditorDebuggerSession> session = get_session(p_session_id);
ERR_FAIL_COND(session.is_null());
session->toggle_profiler("multiplayer", p_enable);
session->toggle_profiler("rpc", p_enable);
session->toggle_profiler("multiplayer:bandwidth", p_enable);
session->toggle_profiler("multiplayer:rpc", p_enable);
session->toggle_profiler("multiplayer:replication", p_enable);
}
void MultiplayerEditorDebugger::setup_session(int p_session_id) {
@@ -71,20 +101,25 @@ void MultiplayerEditorDebugger::setup_session(int p_session_id) {
ERR_FAIL_COND(session.is_null());
EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler);
profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
profiler->connect("open_request", callable_mp(this, &MultiplayerEditorDebugger::_open_request));
profiler->set_name(TTR("Network Profiler"));
session->add_session_tab(profiler);
profilers[p_session_id] = profiler;
}
/// MultiplayerEditorPlugin
MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
debugger.instantiate();
debugger->connect("open_request", callable_mp(this, &MultiplayerEditorPlugin::_open_request));
}
MultiplayerEditorPlugin::~MultiplayerEditorPlugin() {
void MultiplayerEditorPlugin::_open_request(const String &p_path) {
get_editor_interface()->open_scene_from_path(p_path);
}
void MultiplayerEditorPlugin::_notification(int p_what) {