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Merge pull request #30114 from Chaosus/vs_context_menu

Shows menu when dragging connection on empty space in visual shader
This commit is contained in:
Rémi Verschelde
2019-06-27 15:14:54 +02:00
committed by GitHub
6 changed files with 88 additions and 7 deletions

View File

@@ -160,7 +160,13 @@ class VisualShaderEditor : public VBoxContainer {
void _edit_port_default_input(Object *p_button, int p_node, int p_port);
void _port_edited();
int to_node;
int to_slot;
int from_node;
int from_slot;
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id);
void _line_edit_focus_out(Object *line_edit, int p_node_id);
@@ -199,6 +205,7 @@ class VisualShaderEditor : public VBoxContainer {
void _member_selected();
void _member_unselected();
void _member_create();
void _member_cancel();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;