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[HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
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@@ -683,7 +683,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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godot_js_config_canvas_id_get(canvas_id, 256);
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// Handle contextmenu, webglcontextlost
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godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
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godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
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// Check if it's windows.
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swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
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