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Move Bullet physics query flush from Bullet space pre-tick callback to

Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
This commit is contained in:
Marcel Admiraal
2020-07-07 17:39:40 +01:00
parent 18c51d3f0c
commit f31b2a1bba
2 changed files with 7 additions and 5 deletions

View File

@@ -1557,6 +1557,13 @@ void BulletPhysicsServer3D::sync() {
}
void BulletPhysicsServer3D::flush_queries() {
if (!active) {
return;
}
for (int i = 0; i < active_spaces_count; ++i) {
active_spaces[i]->flush_queries();
}
}
void BulletPhysicsServer3D::finish() {