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Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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@@ -102,7 +102,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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undo_redo->commit_action();
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} else if (p_id == BUTTON_PIN) {
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if (n->is_class("AnimationPlayer")) {
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AnimationPlayerEditor::singleton->unpin();
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AnimationPlayerEditor::get_singleton()->unpin();
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_update_tree();
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}
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@@ -386,7 +386,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("AnimationPlayer")) {
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bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
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bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
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if (is_pinned) {
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item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
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