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Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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@@ -100,7 +100,7 @@ public:
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Path3D *get_edited_path() { return path; }
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static Path3DEditorPlugin *singleton;
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virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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virtual String get_name() const override { return "Path3D"; }
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bool has_main_screen() const override { return false; }
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