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Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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@@ -298,7 +298,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
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autoplay->set_pressed(current == player->get_autoplay());
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AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
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AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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EditorNode::get_singleton()->update_keying();
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_animation_key_editor_seek(timeline_position, false);
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}
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@@ -826,7 +826,7 @@ void AnimationPlayerEditor::_update_player() {
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pin->set_disabled(player == nullptr);
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if (!player) {
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AnimationPlayerEditor::singleton->get_track_editor()->update_keying();
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AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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EditorNode::get_singleton()->update_keying();
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return;
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}
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