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Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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@@ -593,14 +593,14 @@ int EditorPlugin::update_overlays() const {
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}
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}
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bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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bool success;
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EditorPlugin::AfterGUIInput EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
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int success;
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if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) {
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return success;
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return static_cast<EditorPlugin::AfterGUIInput>(success);
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}
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return false;
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return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
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void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
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