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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Implemented SkeletonEditorGizmo

Co-authored-by: Lyuma <xn.lyuma@gmail.com>
This commit is contained in:
Silc Renew
2021-02-04 17:20:26 +09:00
parent ce0268a0c1
commit f2e9867e9f
36 changed files with 1334 additions and 418 deletions

View File

@@ -6930,7 +6930,7 @@ EditorNode::EditorNode() {
add_child(editor_interface);
//more visually meaningful to have this later
raise_bottom_panel_item(AnimationPlayerEditor::singleton);
raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
@@ -7204,20 +7204,24 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
return discard;
}
bool EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
bool discard = false;
EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
for (int i = 0; i < plugins_list.size(); i++) {
if ((!serve_when_force_input_enabled) && plugins_list[i]->is_input_event_forwarding_always_enabled()) {
continue;
}
if (plugins_list[i]->forward_spatial_gui_input(p_camera, p_event)) {
discard = true;
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_spatial_gui_input(p_camera, p_event);
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
}
if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
after = EditorPlugin::AFTER_GUI_INPUT_DESELECT;
}
}
return discard;
return after;
}
void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) {