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Fix bad operator check in ShaderLanguage::_validate_assign
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@@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
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if (p_node->type == Node::TYPE_OPERATOR) {
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OperatorNode *op = static_cast<OperatorNode *>(p_node);
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if (op->type == OP_INDEX) {
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if (op->op == OP_INDEX) {
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return _validate_assign(op->arguments[0], p_builtin_types);
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}
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}
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