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Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights

Fix VoxelGI static light pairing
This commit is contained in:
Rémi Verschelde
2023-10-06 00:24:29 +02:00
committed by GitHub

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@@ -1820,7 +1820,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
if (bake_mode == RS::LIGHT_BAKE_STATIC || bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}