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Revert "GDScript: Fix common mismatched external parser errors"

This reverts commit c75225ffb2.

This caused a crashing regression for multiple users:
https://github.com/godotengine/godot/pull/94617#issuecomment-2247868580
This commit is contained in:
Rémi Verschelde
2024-07-25 09:20:23 +02:00
parent f0e20efb33
commit f2918c73cf
2 changed files with 35 additions and 124 deletions

View File

@@ -41,22 +41,9 @@
class GDScriptAnalyzer {
GDScriptParser *parser = nullptr;
template <typename Fn>
class Finally {
Fn fn;
public:
Finally(Fn p_fn) :
fn(p_fn) {}
~Finally() {
fn();
}
};
const GDScriptParser::EnumNode *current_enum = nullptr;
GDScriptParser::LambdaNode *current_lambda = nullptr;
List<GDScriptParser::LambdaNode *> pending_body_resolution_lambdas;
HashMap<const GDScriptParser::ClassNode *, Ref<GDScriptParserRef>> external_class_parser_cache;
bool static_context = false;
// Tests for detecting invalid overloading of script members
@@ -145,8 +132,6 @@ class GDScriptAnalyzer {
void resolve_pending_lambda_bodies();
bool class_exists(const StringName &p_class) const;
void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
Ref<GDScriptParserRef> ensure_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const String &p_context, const GDScriptParser::Node *p_source);
Ref<GDScript> get_depended_shallow_script(const String &p_path, Error &r_error);
#ifdef DEBUG_ENABLED
void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);
#endif