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Fix shader crash when using boolean type for vertex->fragment varyings
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@@ -989,6 +989,18 @@ String ShaderLanguage::get_precision_name(DataPrecision p_type) {
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return "";
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}
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String ShaderLanguage::get_interpolation_name(DataInterpolation p_interpolation) {
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switch (p_interpolation) {
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case INTERPOLATION_FLAT:
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return "flat";
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case INTERPOLATION_SMOOTH:
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return "smooth";
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default:
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break;
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}
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return "";
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}
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String ShaderLanguage::get_datatype_name(DataType p_type) {
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switch (p_type) {
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case TYPE_VOID:
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@@ -4424,6 +4436,10 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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switch (p_varying.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
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if (current_function == varying_function_names.vertex) {
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if (p_varying.type < TYPE_INT) {
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*r_message = vformat(RTR("Varying with '%s' data type may only be assigned in the 'fragment' function."), get_datatype_name(p_varying.type));
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return false;
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}
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p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
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} else if (current_function == varying_function_names.fragment) {
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p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
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@@ -5223,7 +5239,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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if (shader->varyings.has(varname)) {
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switch (shader->varyings[varname].stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN: {
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_set_error(vformat(RTR("Varying '%s' must be assigned in the vertex or fragment function first."), varname));
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_set_error(vformat(RTR("Varying '%s' must be assigned in the 'vertex' or 'fragment' function first."), varname));
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return nullptr;
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}
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
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@@ -5407,6 +5423,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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} else {
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switch (var.stage) {
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case ShaderNode::Varying::STAGE_UNKNOWN: {
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if (var.type < TYPE_INT) {
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if (current_function == varying_function_names.vertex) {
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_set_error(vformat(RTR("Varying with '%s' data type may only be used in the 'fragment' function."), get_datatype_name(var.type)));
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} else {
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_set_error(vformat(RTR("Varying '%s' must be assigned in the 'fragment' function first."), identifier));
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}
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return nullptr;
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}
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} break;
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
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var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
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@@ -8225,7 +8251,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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DataPrecision precision = PRECISION_DEFAULT;
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DataInterpolation interpolation = INTERPOLATION_SMOOTH;
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DataInterpolation interpolation = INTERPOLATION_DEFAULT;
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DataType type;
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StringName name;
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int array_size = 0;
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@@ -8334,6 +8360,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) {
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_set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation)));
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return ERR_PARSE_ERROR;
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}
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if (!is_uniform && type > TYPE_MAT4) {
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_set_error(RTR("Invalid data type for varying."));
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return ERR_PARSE_ERROR;
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