1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Revert recently added approach to cross-thread lambda survival

Commits reverted:
- 1ed6919148
- 271511726b
This commit is contained in:
Pedro J. Estébanez
2023-11-22 18:53:48 +01:00
parent c2f8fb3015
commit f26328e9a3
4 changed files with 16 additions and 107 deletions

View File

@@ -45,7 +45,7 @@ class GDScriptLambdaCallable : public CallableCustom {
GDScriptFunction *function = nullptr;
Ref<GDScript> script;
uint32_t h;
List<GDScript::UpdatableFuncPtrElement>::Element *updatable_func_ptr_element = nullptr;
GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;
@@ -72,7 +72,7 @@ class GDScriptLambdaSelfCallable : public CallableCustom {
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
uint32_t h;
List<GDScript::UpdatableFuncPtrElement>::Element *updatable_func_ptr_element = nullptr;
GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;