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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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@@ -62,7 +62,15 @@ void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
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}
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Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
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return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
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// Equivalent to left multiplication
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Basis p_basis(p_axis, p_angle);
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return Transform3D(p_basis * basis, p_basis.xform(origin));
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}
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Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
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// Equivalent to right multiplication
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Basis p_basis(p_axis, p_angle);
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return Transform3D(basis * p_basis, origin);
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}
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void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
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@@ -120,9 +128,13 @@ void Transform3D::scale(const Vector3 &p_scale) {
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}
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Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
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Transform3D t = *this;
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t.scale(p_scale);
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return t;
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// Equivalent to left multiplication
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return Transform3D(basis.scaled(p_scale), origin * p_scale);
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}
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Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
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// Equivalent to right multiplication
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return Transform3D(basis.scaled_local(p_scale), origin);
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}
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void Transform3D::scale_basis(const Vector3 &p_scale) {
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@@ -139,10 +151,14 @@ void Transform3D::translate_local(const Vector3 &p_translation) {
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}
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}
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Transform3D Transform3D::translated(const Vector3 &p_translation) const {
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// Equivalent to left multiplication
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return Transform3D(basis, origin + p_translation);
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}
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Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
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Transform3D t = *this;
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t.translate_local(p_translation);
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return t;
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// Equivalent to right multiplication
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return Transform3D(basis, origin + basis.xform(p_translation));
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}
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void Transform3D::orthonormalize() {
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