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Implemented remote scene tree filtering
User can now filter the remote scene tree, like the local one is filtered, while the game is running
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@@ -173,6 +173,7 @@ class ScriptEditorDebugger : public Control {
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void _set_reason_text(const String &p_reason, MessageType p_type);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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int _update_scene_tree(TreeItem *parent, const Array &items, int current_index);
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void _video_mem_request();
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