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Merge pull request #50085 from madmiraal/android-replace-stringbuffer

Use StringBuilder instead StringBuffer in Godot Java code
This commit is contained in:
Rémi Verschelde
2021-07-02 22:09:50 +02:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

View File

@@ -895,7 +895,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
byte[] messageDigest = complete.digest();
// Create Hex String
StringBuffer hexString = new StringBuffer();
StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++) {
String s = Integer.toHexString(0xFF & messageDigest[i]);

View File

@@ -42,7 +42,7 @@ public class Crypt {
byte[] messageDigest = digest.digest();
// Create Hex String
StringBuffer hexString = new StringBuffer();
StringBuilder hexString = new StringBuilder();
for (int i = 0; i < messageDigest.length; i++)
hexString.append(Integer.toHexString(0xFF & messageDigest[i]));
return hexString.toString();